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Cloth Simulation in 3DS max

11/8/2014

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Cloth Simulation in 3DS Max

Investigating 3DS max's cloth simulation tools in detail for the first time today. These pillows are just standard boxes with an 'internal pressure', causing them to expand during the simulation. 

The cloth texture uses a chequered diffuse colour, and a  procedural bump map was created using multiple Tile maps.

Feel free to leave any comments - tutorial requests are always welcome!
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    Tim Griffiths

    Freelance 3D artist Liverpool

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